A mathematical problem user interface in Variant, an interactive video game developed by the Texas A&M LIVE Lab to help students master a deeper understanding of mathematical concepts behind calculus. (Texas A&M College of Architecture)
An engaging education
The multidisciplinary team’s goal was to make calculus I more understandable for the 38 percent of undergraduates nationally who fail or drop the course, according to the Mathematical Association of America. Their work was supported by a $100,000 Texas A&M Tier-One Program (TOP) grant, for which Lima-Filho and Thomas served as the principal investigators.
Lima-Filho notes that the class, which both Texas A&M and Texas A&M at Galveston students can sign up for by searching for MATH 289 courses in the spring 2018 term within , is a short course that is not intended as a replacement for regular calculus. Instead, he views it as one possible way to increase undergraduate retention by keeping students interested and motivated.
“The idea is to offer an engaging environment in which students will think about math and use it in a completely different way,” Lima-Filho said. “While playing the game, your mind is constantly engaged in thinking mathematically. It’s enjoyable and challenging at the same time.”
The class will be taught by Benjamin Lynch, a mathematics lecturer and MATH 150 course coordinator. Lynch has been working on class preparation since the summer, testing “Variant” with pilot student groups within the LIVE Lab. The course content was developed alongside that of other calculus courses within the university’s WebAssign/Cengage system.
“It’s the same framework – from textbook to homework – as a regular calculus course, except the delivery is online,” Lima-Filho said. “The game itself has prompts where students can refresh the theory if they’re curious about it or want to solidify the concepts.”
Lima-Filho says the game-based course is one of several new pedagogical tools his department hopes to disseminate throughout the state to help improve mathematics education across Texas while also popularizing math and debunking old-fashioned stereotypes that are harmful to the future of younger generations.
As for “Variant’s” future, Lima-Filho says there are plans for four total games that, all together, will present a comprehensive calculus treatment.
To learn more about “Variant,” see a past feature that appeared in the fall 2016 issue of the Texas A&M Foundation’s Spirit magazine.
For additional information about LIVE Lab and its other educational offerings, including a previous game, “ARTé: Mecenas,” currently being used by Texas A&M Visualization to teach Italian Renaissance art history, visit http://live.viz.tamu.edu/.
###
Contact: Shana K. Hutchins, communications specialist, at (979) 862-1237 or shutchins@science.tamu.edu; or Dr. Paulo Lima-Filho, at (979) 845-1981 or plfilho@math.tamu.edu